OverTrip, a colorful third-person battle royale shooter, has launched on PC via the Epic Games Store, marking the beginning of its third in-game content season. With this, the game has added a new “skill mode,” where players can wager real money on their performance, including the game’s recently launched meme coin.
The game is a multi-chain project, with its token launching on Solana, NFTs minted on the Ethereum mainnet, and plans to build on the Ethereum layer-2 network Soneium, which was developed by Sony in partnership with Startale.
OverTrip launched its Solana token TRIP via Pump.fun on November 30. This token is set to be used to buy and sell skins in-game, handed out to players via numerous schemes, as well as fuel the game’s “skill mode.”
TRIP is down 23% on the day, now sitting at a $5.5 million market cap.
This new feature will allow players to place bets of $0.10, $0.50, or $0.99 on whether or not they place in the top three of a match. If a bet is successful, then the player will earn tokens—but if not, then they’ll lose everything they wagered.
It also appears that the SuperVerse token SUPER will also be available to wager and earn via skill mode. OverTrip has been granted an “Adults Only” (AO) rating by the ESRB due to its real money wagering elements.
Welcome to the SuperVerse family, @PlayOverTrip ⚡️
OverTrip is a skill-based third-person shooter featuring token and NFT integration, launching soon on PC and Mac!
Play for free, or compete in the skill-based mode with $SUPER to earn $SUPER and other tokens. pic.twitter.com/UzLAjT0HZC
— SuperVerse (@SuperVerse) December 4, 2024
Also added to OverTrip’s freshly launched update are private lobbies with customizable wager terms, new skins, and a deathmatch mode. In its flagship battle royale mode, the free-to-play title previously dropped players into 20-player games, but now has boosted that tally to enable 50-player battles for supremacy.
TRIP was stealth launched on November 30 with 8% of the supply allocated towards player rewards in the form of an airdrop, with another 4.2% going towards marketing, and 4% towards securing exchange listings and providing liquidity.
Interestingly, there was no formal token allocation to the team, although any team members could have bought prior to the announcement of the token. The team claims an on-chain report is currently being worked on, to provide further transparency regarding the token’s distribution.
With this, players who participated in the game’s previous play-to-airdrop campaigns have had TRIP tokens sent to them via Trippy Terminal, which auto-created a Solana wallet for users.
But according to the game’s Discord, players are frustrated with what some have said are small airdrop allocations. One user jokingly claimed he was dreaming of a Lamborghini, but quickly realized he didn’t have enough money to even buy a toy Lambo.
This is not a rare case. Gaming project airdrop campaigns often leave players feeling underwhelmed, no more than the slew of tap-to-earn games sending players “dust” after months of monotonous gameplay.
Edited by Andrew Hayward